Continents

The world of RydoneusWorld map (above) and planned WIP (below)

North
North-east Ganymere is host to mostly farm lands. A variety of races live here in relative peace, living simple lives farming, trading or fishing. You can find many villages and towns here that will be happy for you to stay in their local inn, and most of the folk will be friendly towards you. There is a higher concentration of orcs in North Ganymere due to the Hol Province being host to Ulakrek Vallery.

Hermit's Lake is in the center of North Ganymere, there is rumour of gigantic and deadly creatures lurking in the depths, however this is unproven. There is a goddess who has taken form as a giant carnivorous plant to help defend against a black dragon. Around the lake are mostly swamp lands, uninhabited and ruled by wild creatures.

North-West houses a higher population of dwarves, being near a mineral rich mountainous region. Here you will find blacksmiths, larger cities trading in metals and rare gems, and mining operations. There is also dense forest in this region which makes it great for wood workers such as elves or gnomes who work with wooden trinkets. There is a large harbor in the far west trading fishing goods and supplies, because it is mostly merchants and traders, it is hard to find people who will buy. or trade ships.

Midlands
In the middle of Ganymere is Dellon, a large desert stretching across the entire center of the country. The desert is crawling with huge sand worms, caravans of traders or bandits, and packs of vicious gnolls. There's the occasional abandoned hut or broken infrastructure from past settlements that failed to protect against harsh sandstorms and raiders. There are very few oases here so you must enter with survival in mind. Slightly north of the Dellon Empire is what is known as The Red Sea, an unforgiving hell of a desert. Due to the positioning of the sun over Ganymere, this place gets the most exposure throughout the day, and is completely baron. Most adventurers who become lost in the Dellon Desert and find themselves here are certain to die.

The Dellon Empire has recently disappeared, leaving a large gaping hole where it once was. No one has heard from the city folk or the ruler in a few months. Last was heard that they were mass stocking goods in preparation for summer, so they would have enough supplies wherever they may be.

South
In the south-west there are two large mountains, home to the paladins and the orcs. They are at a stalemate in war, being unable to capture the other enemies fortress, being so close to each other has created an incredible tension of who moves first. Both nations have been plotting how to move forward whilst keeping a tight defense.

In the south-east is Grolshire, a mixed realm of existence stirring with the feywild. During The War of Magic, a crack appeared in Grolshire releasing feywild magic and fey creatures into the province. The citizens who were there to see it didn't last long, and now the entire province is run by the magical fey creatures. There is a large population of wood elves, treants, faeries, and other mystical fey creatures here. Not only that, but the magical seep has mutated and changed the wildlife, giant frogs running amuck, mushroom folk setting up civilizations, and other strange magic.

The Giants Graveyard
It is said that when the giants fled to the elemental planes of existence, they opened portals in the north to escape. Some did not complete their rituals and died in the frosted wastes. The entire landscape in the north is a frozen wasteland, rumor can only tell of what is in these snowy wastelands, as adventurers rarely return. If they do, their mind is broken into pieces. The few who make it tell fractured stories which make no chronological sense, and others speak gibberish or have lost senses such as sight and hearing.

It is rumored that there lay colossal skeletons in mass graves, the giants collectively deciding to die rather than continue to live through the wars after the portals closed. No-one has seen these giant corpses, and by now they would be covered in snow, kilometers under ground or covered in dense snow. Agritotus' sword is said to be in the caves where the portals were opened.

Grezmadon
Grezmadon is the third largest continent in Rydoneus and home to a variety of races. You will see a denser population of specific races depending on which region you are exploring, as they naturally gravitate towards their desired climate.

West
To the west is what is known as Grezmadon's Rise, a large country leading up to an archipelago and East Ganymere. Here there is a huge volcano which powers the Ozmidaris Empire, a large series of connected cities and towns that are dense in dwarf population. They use the volcano to power the largest city, Ironspine, the largest exporters of metal in the world. Here there are gigantic elevators, mineshafts, and staircases leading to the Underdark. Not much of this world has been explored yet, but there are huge mining operations and underground towns and trading routes near the upper surfaces. Some dwarven exploration teams are sent down to reach the center of the world, their journeys are cut short with horrific beasts devouring them and stopping travel. Many of the research operations have stopped, being deemed too dangerous and unproductive to continue.

Midlands
The outer middle region of Grezmadon is a tropical rainforest, the very center is more similar to Sahara's. In the forests dwell tabaxi, with multiple tribes and primitive technology. They share their home with wood elves, an alliance that is mutual and unwritten, they take what they need from the land and do not become greedy. Further on the outskirts of the tropical climate, where the forests are dense you will find a higher population of lizard folk and dragon born. Up near the northwest where the climate is cooler and the region is more hilly and mountainous, you will see a denser dragon born population.

Vruvikria
Vruvikria is the eastern most continent, being home to the aarokocra who reside in religious temples. Many of the religious organisations here do not worship a god, but instead focus on self enlightenment and self betterment. They train to defend themselves using martial arts techniques, some becoming powerful enough to manipulate time and gravity. Aarokocran teachers are always happy to take on new students and educate them in their way of life.

The aarokocra live high up in the snowy mountain ranges of Vruvikria, and below them live the tortles. Tortles live a more simple life, and focus more heavily on helping others and themselves reach self enlightenment, focusing less on self defense and martial arts techniques. Tortles tend to create artworks and architecture surrounding their beliefs. There is a ritual in tortle culture where as a young folk you must travel the lands and learn as much as you can about other cultures. They believe exposing yourself to the vast differences present in such a small world will open the mind and make you happier and more accepting.

Both the aarokocra and tortles live in peace with each other, but due to the cultural differences they tend to keep to themselves. Their temples have been around for a few centuries, much of the culture being lost during the war of magic, but restored through tales and archeology revealing history. There are a lot of museums containing old aarokocra and tortle culture near the temples as a sign of respect.

There are few who disagree with the teachings in Vruvikria, most tend to ignore it unless being raised in the area. However, there have been some points in history where planned attacks occurred, the martial artists defended their territory with minor losses.

The geography of Vruvikria is very consistent. Huge snow capped mountains spread across the land, and the forests of pink, blue and yellow trees to the east. Further west is more desert-like, flat dying grass lands with sandy hills throughout.